I’m relatively new to UIPath. I’ve noticed a lot of redundant sequences, and this one just popped up, so I’ll use it as an example. Is this by design, has this just not been optimized yet, or is something else going on?
In this case, you see a Do While loop. I dragged in an Assign activity, but then realized that I didn’t see the plus buttons, so I encapsulated it in a Sequence. Which looks unappealing and redundant. If you add in another activity, UIPath will encapsulate them both in a Sequence automatically.
I can’t think of a case where the core part of a Do While loop only does one thing, so therefore it’s implied there has to be a Sequence there. Why can’t a Do While activity have the properties of a sequence to hold multiple activities? That would de-clutter the UI tremendously.
Should this be a feature request instead of just a question?