Deserialize XML objects

Dears,
I am quiet new to UIPath. I have the following XML and I want to deserialize it. Can someone please explain me how to do it?

<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/">
   <s:Body xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Response xmlns="http://tempuri.org/">
         <Result>
            <getExtended xmlns="">
               <BasicInvestmentLicenseDetails xmlns="http://yefi.gov.sa/ECA/InvestmentLicense/xml/schemas/version3.0">
                  <Number>010450466</Number>
	<IssueDate>
                     <EnDate xmlns="http://abc.com/Types/xml/schemas/version2.0">2016-01-29</EnDate>          
                  </IssueDate>
     	</getExtended>
         </Result>
      </Response>
   </s:Body>
</s:Envelope>


Tried many options and some are mentioned below
ResultXML.Root.Descendants(Tempuri + “Response”).First().Descendants(Version + “Number”).First().Value.ToString
ResultXML.Root.Descendants(Tempuri + “Response”).ElementAt(0).Descendants(Version + “EnDate”).ElementAt(0).Value;

Getting different responses different times
Following are some of the responses I got

System.XML.Extensions + d_21’1[System.Xml.Linq.XElement]
xnsVersionECA1
Assign: The ’ ’ character, hexadecimal value 0x20, cannot be included in a name.

Assign: The ‘:’ character, hexadecimal value 0x3A, cannot be included in a name.

Your request looks similar to your other topic:

what in detail is different /special within this topic?

looks like a usage of namspacename:elementname access which will not work. We do use the namespace avariable as done on other solved topic


Kindly note: give XML snippet is invalid as element is not propely closed. Check yeelow mark on the corrected one:

With the correct XML we can access
Variables:


Access
grafik

In case of we are uncertain on the used namespace we can allways check within immediate panel e.g. like this
grafik

Thank you so much for letting me know the importance of Immediate Window. I did so much of Trial & Error and I made it work.