Input dialog


how to get an error message in input dialog itself rather than popping up as message ?



What you probably want to do is put the dialog and/or related activities that generate the error inside the Try portion of a Try/Catch activity. Then, Catch the specific exception you want to recover from (or System.Exception) and in its body create a new input dialog, perhaps with a different message. Inside the Catch you can access the raw exception message as exception.Message.